URL:
  <http://gna.org/bugs/?12987>

                 Summary: Some village flags are not animated
                 Project: Battle for Wesnoth
            Submitted by: alink
            Submitted on: Sunday 02/15/2009 at 01:14
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: boucman
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk r32807
        Operating System: Linux (Debian)

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Details:

In some special cases, some village flags are not animated. I think I also
noticed non-continuous animations for few moving flags.

A bit hard to reproduce the bug, but I attach a savegame where all the green
flags of the south are frozen. No idea if the side is relevant.

I am now a bit lost with the last changes of the display code but maybe
caused by this one:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_display.cpp?rev=30745&view=diff&r1=30745&r2=30744&p1=trunk/src/game_display.cpp&p2=/trunk/src/game_display.cpp

Reverting it, fixes this bug. Reading the new comments, it seems to be an
optimization for unit invalidation, but only consider the case of units, and
not the case of animated terrains. So maybe replace it by
display::invalidate_animations(). Works too, but maybe redundant with a
previous call of this function in display::draw() (I do not yet understand
the previous_invalidated_ system)

PS: boucman: if you think that it's unrelated to this change, I can try to
investigate more to see if it's side specific.




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File Attachments:


-------------------------------------------------------
Date: Sunday 02/15/2009 at 01:14  Name: broken_green_flag.gz  Size: 24kB  
By: alink
green flags of the south are frozen
<http://gna.org/bugs/download.php?file_id=5301>

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