Update of bug #12982 (project wesnoth):
Status: None => Wont Fix
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Follow-up Comment #4:
I've looked at the semantics of enemlocs and enemdests and I think they
compute the same thing. As noted, danger() is deasd code. So what's here is
sloppy but not buggy, neatly explaining why ai0867 didn't see a behavioral
difference when he tried the change.
Marking this Wont Fix: I think we'd best leave it for the next person who
needs to actually change this code to decide whether these need to be cleaned
up.
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