Update of bug #12982 (project wesnoth):

                  Status:                    None => Wont Fix               

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Follow-up Comment #4:

I've looked at the semantics of enemlocs and enemdests and I think they
compute the same thing.  As noted, danger() is deasd code.  So what's here is
sloppy but not buggy, neatly explaining why ai0867 didn't see a behavioral
difference when he tried the change.

Marking this Wont Fix: I think we'd best leave it for the next person who
needs to actually change this code to decide whether these need to be cleaned
up.


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