URL:
<http://gna.org/bugs/?13131>
Summary: The wml interface to the ai is brocken
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Freitag 06.03.2009 um 16:20
Category: Bug
Severity: 5 - Blocker
Priority: 5 - Normal
Item Group: None
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.5.12+
Operating System: Linux (any)
_______________________________________________________
Details:
Some of the ai parameters are broken, their usage doesn't seem to effect the
ai at all or does not what expected.
They are:
* caution -- no effect
* aggression -- same
* villages_per_scout -- seems to be ignored
* grouping
grouping=no makes the ai just behave stupid.
grouping=offensive is still very passive and causes shuffling even at long
distances from the enemy
* scout_village_targetting
The ai is recruiting more scouts with that value being higher(It shouldn't do
that, that is what villages_per_scout is for). However it's not using them to
take villages but to use them for fighting.
* avoid is known to work
* passive_leader is known to work
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?13131>
_______________________________________________
Nachricht geschickt von/durch Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs