URL:
  <http://gna.org/patch/?1138>

                 Summary: Poisoning Improvements
                 Project: Battle for Wesnoth
            Submitted by: velory
            Submitted on: Sunday 03/22/2009 at 20:36
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any

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Details:

Poisoning Improvement
Writing a formula that will make units with poison attacks prioritize their
targets to spead poison as much as possible, avoiding already poisoned units
and other useless targets
http://wesnoth.org/wiki/EasyCoding#Poisoning_Improvement

I've found units that have poison ability and looked their targets if targets
are not immune to poison,and also i looked their hp's because poisoning units
that have 5 hp -for example- makes no sense.Althought i looked their
expoerience cause when units gain level they take cure. So if unit will gain
level in following turn poisoning this units makes no sense too.
In conclusion unit that have poison ability choose good target to spred
poison and attack with his poison ability...



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File Attachments:


-------------------------------------------------------
Date: Sunday 03/22/2009 at 20:36  Name: poisoner_attack.fai  Size: 380B   By:
velory

<http://gna.org/patch/download.php?file_id=5484>
-------------------------------------------------------
Date: Sunday 03/22/2009 at 20:36  Name: scenario-formula.cfg  Size: 13kB  
By: velory

<http://gna.org/patch/download.php?file_id=5485>
-------------------------------------------------------
Date: Sunday 03/22/2009 at 20:36  Name: poisoner_eval.fai  Size: 362B   By:
velory

<http://gna.org/patch/download.php?file_id=5486>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?1138>

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