URL:
  <http://gna.org/bugs/?13253>

                 Summary: Multiplayer Chat malfunction
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Tuesday 03/24/2009 at 12:39 CET
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Multiplayer
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.6a
        Operating System: Windows Vista

    _______________________________________________________

Details:

Wesnoth 1.6a official windows binary on Windows Vista system.

Chat that is supposed to be confined to a game is actually smeared across two
games.

Steps to reproduce problem:

1) Player B joins a Game A created by Player A.
2) Player B leaves Game A's lobby before Game A starts.
3) Player B create Game B.  
4) Neither game has been started yet.
5) At this point, player B (in game B's lobby) and player A (in game A's
lobby) are able to chat with each other.  The messages that should be
confined to their respective game's lobby, aren't confined.

This problem makes it especially confusing when someone from one lobby asks
if the players are ready to start game, and end up getting responses from a
different game lobby.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?13253>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to