URL:
<http://gna.org/bugs/?13257>
Summary: Attack dialog always uses the active name of a
weapon special
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Wednesday 25/03/09 at 11:45
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.6 & trunk
Operating System: win xp
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Details:
The effects of this special are correctly applied only when attacking, but
even on defense the active name is displayed in the attack dialog instead of
the inactive name:
[damage]
id=test
name="active"
name_inactive="inactive"
active_on=offense
add=10
[/damage]
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?13257>
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