URL:
  <http://gna.org/bugs/?13257>

                 Summary: Attack dialog always uses the active name of a
weapon special
                 Project: Battle for Wesnoth
            Submitted by: zookeeper
            Submitted on: Wednesday 25/03/09 at 11:45
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.6 & trunk
        Operating System: win xp

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Details:

The effects of this special are correctly applied only when attacking, but
even on defense the active name is displayed in the attack dialog instead of
the inactive name:


    [damage]
        id=test
        name="active"
        name_inactive="inactive"
        active_on=offense
        add=10
    [/damage]





    _______________________________________________________

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  <http://gna.org/bugs/?13257>

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