Follow-up Comment #5, patch #1141 (project wesnoth):
I can at least explain why SDL_Flip doesn't make it any faster; it's because
it's equivalent code-wise to updating the whole rectangle when there is no
double buffering, which there usually isn't.
I guess it means you should split the screen rectangle into two halves then.
:-)
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?1141>
_______________________________________________
Message posté via/par Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs