URL:
  <http://gna.org/patch/?1157>

                 Summary: Remove zombie death animations from cfg, fixes bug
#13216
                 Project: Battle for Wesnoth
            Submitted by: raven31
            Submitted on: Donnerstag 09.04.2009 um 19:10
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any

    _______________________________________________________

Details:

bug #13216 reported missing death animation frames for mounted zombies. I
noticed that other zombie animations are also missing/incomplete. This patch
removes the (invalid) frame declarations from the cfg files.

I added macros UNIT_BODY_WALKING_CORPSE_GRAPHICS_NO_DEATH_ANIM and
UNIT_BODY_SOULLESS_GRAPHICS_NO_DEATH_ANIM that automagically declare zombie
variations minus the [death] information and used them for the units without
animations.

See bug #13216 for further information.



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Donnerstag 09.04.2009 um 19:10  Name: fix_zombie_death_anims.patch 
Size: 4kB   By: raven31

<http://gna.org/patch/download.php?file_id=5595>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?1157>

_______________________________________________
  Nachricht geschickt von/durch Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to