Follow-up Comment #1, bug #6301 (project wesnoth):

This is quite an old feature request, but it was still on the EasyCoding
page. Since there's already a village_gold WML [side] attribute that controls
how much gold each village yields, I decided to add a new [side] attribute
called village_support, that defines how many unit levels each village can
support for upkeep purposes. I tested it by adding the attribute to several
campaign scenarios, and it works fine.
However there are probably still some loose ends to tie:
- not tested in multiplayer
- I know there's a kind of WML validator, so I don't know if it's gonna like
my new attribute

If this patch is accepted, http://www.wesnoth.org/wiki/SideWML would need to
be updated to add the new village_support attribute. I can do it, just let me
know...

(file #5626)
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Additional Item Attachment:

File name: village_support.diff           Size:6 KB


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Reply to this item at:

  <http://gna.org/bugs/?6301>

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