Follow-up Comment #1, bug #6301 (project wesnoth): This is quite an old feature request, but it was still on the EasyCoding page. Since there's already a village_gold WML [side] attribute that controls how much gold each village yields, I decided to add a new [side] attribute called village_support, that defines how many unit levels each village can support for upkeep purposes. I tested it by adding the attribute to several campaign scenarios, and it works fine. However there are probably still some loose ends to tie: - not tested in multiplayer - I know there's a kind of WML validator, so I don't know if it's gonna like my new attribute
If this patch is accepted, http://www.wesnoth.org/wiki/SideWML would need to be updated to add the new village_support attribute. I can do it, just let me know... (file #5626) _______________________________________________________ Additional Item Attachment: File name: village_support.diff Size:6 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?6301> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-bugs
