URL:
  <http://gna.org/bugs/?13440>

                 Summary: Using the [kill] tag causes Wesnoth to crash
                 Project: Battle for Wesnoth
            Submitted by: bob_the_mighty
            Submitted on: Tuesday 28/04/09 at 02:52
                Category: Bug
                Severity: 4 - Important
                Priority: 5 - Normal
              Item Group: None
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.6
        Operating System: Windows XP

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Details:

[event]
name=prestart
[set_menu_item]
         id=killit
         description=_ "Kill!"
         [show_if]
            [have_unit]
               x,y=$x1,$y1
            [/have_unit]
         [/show_if]
         [command]
            [kill]
               x,y=$x1,$y1
            [/kill]
         [/command]
[/set_menu_item]
[/event]

Stick this event inside a mainline map, like 2p hamlets. Recruit something
and take a village, then rightclick and select "kill". Result: crash.



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File Attachments:


-------------------------------------------------------
Date: Tuesday 28/04/09 at 02:52  Name: error-message.jpg  Size: 102kB   By:
bob_the_mighty
This is  screen shot of the error message i got.
<http://gna.org/bugs/download.php?file_id=5717>

    _______________________________________________________

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  <http://gna.org/bugs/?13440>

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