URL:
<http://gna.org/bugs/?13440>
Summary: Using the [kill] tag causes Wesnoth to crash
Project: Battle for Wesnoth
Submitted by: bob_the_mighty
Submitted on: Tuesday 28/04/09 at 02:52
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: None
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.6
Operating System: Windows XP
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Details:
[event]
name=prestart
[set_menu_item]
id=killit
description=_ "Kill!"
[show_if]
[have_unit]
x,y=$x1,$y1
[/have_unit]
[/show_if]
[command]
[kill]
x,y=$x1,$y1
[/kill]
[/command]
[/set_menu_item]
[/event]
Stick this event inside a mainline map, like 2p hamlets. Recruit something
and take a village, then rightclick and select "kill". Result: crash.
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File Attachments:
-------------------------------------------------------
Date: Tuesday 28/04/09 at 02:52 Name: error-message.jpg Size: 102kB By:
bob_the_mighty
This is screen shot of the error message i got.
<http://gna.org/bugs/download.php?file_id=5717>
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