Follow-up Comment #11, bug #13399 (project wesnoth):
One more place to check where it might not be loading the correct font is the
story text box in the game, when there's narration or when a character speaks.
I haven't been able to build from trunk yet (mostly due to time concerns) but
I believe this is one more place where it is loading the system's default
sans serif.
If someone would be willing to check that would be awesome. (The quickest way
is to simply backup the DejaVuSans.ttf file and replace with a sans-serif
(naming it "DejaVuSans.ttf") since the system default sans-serif may look
very similar.)
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