Follow-up Comment #3, bug #13511 (project wesnoth):
They have the guard radius of 3. but, detection triggers when wolf is at 3
squares from elf during the movement, not only before the movement and after
the movement
I've got a proposal:
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18:53 <Crab_> fendrin: ok, I see. well, the map is definitely beatable, but
to do it one the 1st try and without reloading, the player will need to 1)
know the guard radius (as zookeeper has said)
18:53 <Crab_> 2) sit for first 7 turns doing nothing but calculating the
riders' waypoints (as the player cannot set labels on the map on enemy turn,
he'll need to use a pencil-and-paper approach to write their movements, and
set labels later). and then, after patrol routes are known, the player will
need to calculate the 'safe path' and stick to it.
18:55 <Crab_> the wolves are too fast - so it's very hard to 'predict' their
movements, and to 'predict' safe zones (without labeling them beforehand) ,
so trying to beat the map rush-style will lead to many reloads.
18:56 <Crab_> I've got a suggestion: spare the player from that hard work of
labeling patrol routes (or remembering them in some other way), (at least on
easy/normal difficulties) - place the labels "Wolf X was here on turn Y" when
the wolves move each turn.
18:57 <Crab_> then, any player who's patient enough will have the routes
after those 7 turns (7 is longest patrol route), will still have a puzzle to
solve "how to get to that chief?"
18:58 <Crab_> and no save\reloads will be required.
18:59 <Soliton> maybe you can make the routes fairly obvious via map design?
18:59 <Crab_> Soliton: hard, since each wolf uses his own route, and they're
chaotic enough
19:00 <Crab_> from the story perspective, incremental 'labeling of patrol
routes' this will simulate the fact that Kalenz is smart enough (and is
patient enough) to remember all those wolves movements :)
19:03 <Crab_> 12 wolves, each with ~9 moves, are too fast for 38x30 map :)
19:04 <Crab_> and note that the wolf hasn't got to 'end a move' within 3
squares of the elf - he can detect on 'passing by' and attack instead
19:06 <Crab_> (ok, I go now, will return later today)
19:06 -!- Crab_ [n=cr...@wesnoth/developer/crab] has quit ["Leaving."]
19:07 <Soliton> placing labels seems a bit out of character to me but with
dialog from Kalenz that sounds good.
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