URL:
<http://gna.org/bugs/?13743>
Summary: There's a long delay after ghost scores a kill
Project: Battle for Wesnoth
Submitted by: grzywacz
Submitted on: Monday 06/22/2009 at 14:34
Category: Bug
Severity: 2 - Minor
Priority: 3 - Low
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: boucman
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.6.x
Operating System: Any
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Details:
After a ghost scores a kill, there are a few seconds of delay when no UI
actions are possible (like selecting other units) but all animations are
still playing. Basically the game feels unresponsive ("hung"). Maybe it's
related to ghost's animation cycle?
I've observed it's confusing some players.
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<http://gna.org/bugs/?13743>
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