URL:
<http://gna.org/bugs/?13967>
Summary: Animation glitches with terrain filters
Project: Battle for Wesnoth
Submitted by: shadowmaster
Submitted on: Thursday 07/16/2009 at 22:54
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None
Status: None
Privacy: Public
Assigned to: boucman
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.7.1+svn r36934
Operating System: Debian lenny
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Details:
The Wolf Rider unit's code uses certain terrain filters in the
[standing_anim] blocks to display different baseframes depending on whether
the unit is on water terrains or not.
In trunk, this seems to have broken. If you start the test scenario and move
the wolf rider on grassland (it's near the dialog test hexes), at random
times, the on-water baseframe may appear instead of the on-non-water
baseframe.
This doesn't seem to affect the Sky Drake unit, which uses the
DRAKE_FLYING_ANIM macro from /data/core/macros/animation-utils.cfg to include
similar code; but it might be that I didn't test enough with it.
_______________________________________________________
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