URL:
  <http://gna.org/bugs/?13967>

                 Summary: Animation glitches with terrain filters
                 Project: Battle for Wesnoth
            Submitted by: shadowmaster
            Submitted on: Thursday 07/16/2009 at 22:54
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: None
                  Status: None
                 Privacy: Public
             Assigned to: boucman
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.7.1+svn r36934
        Operating System: Debian lenny

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Details:

The Wolf Rider unit's code uses certain terrain filters in the
[standing_anim] blocks to display different baseframes depending on whether
the unit is on water terrains or not.

In trunk, this seems to have broken. If you start the test scenario and move
the wolf rider on grassland (it's near the dialog test hexes), at random
times, the on-water baseframe may appear instead of the on-non-water
baseframe.

This doesn't seem to affect the Sky Drake unit, which uses the
DRAKE_FLYING_ANIM macro from /data/core/macros/animation-utils.cfg to include
similar code; but it might be that I didn't test enough with it.




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