URL:
<http://gna.org/bugs/?14013>
Summary: Teleport capable units movement possibilities not
handled correctly.
Project: Battle for Wesnoth
Submitted by: kurt_aust
Submitted on: Friday 07/24/2009 at 20:39
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.7.2
Operating System: XP x64
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Details:
The game engine will highlight as reachable in one turn all hexes that can
reached through friendly villages even if movement through those villages is
blocked (generated screenshot attached).
Also I've noticed that teleport units are often not moved correctly, they go
overland when the quickest way would be to teleport.
This seems to mainly occur when the unit has to move away from the final
target to reach a friendly village for teleport entry.
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File Attachments:
-------------------------------------------------------
Date: Friday 07/24/2009 at 20:39 Name: Teleport.JPG Size: 564kB By:
kurt_aust
<http://gna.org/bugs/download.php?file_id=6250>
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<http://gna.org/bugs/?14013>
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