URL:
  <http://gna.org/bugs/?14013>

                 Summary: Teleport capable units movement possibilities not
handled correctly.
                 Project: Battle for Wesnoth
            Submitted by: kurt_aust
            Submitted on: Friday 07/24/2009 at 20:39
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.7.2
        Operating System: XP x64

    _______________________________________________________

Details:

The game engine will highlight as reachable in one turn all hexes that can
reached through friendly villages even if movement through those villages is
blocked (generated screenshot attached).


Also I've noticed that teleport units are often not moved correctly, they go
overland when the quickest way would be to teleport.

This seems to mainly occur when the unit has to move away from the final
target to reach a friendly village for teleport entry.



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Friday 07/24/2009 at 20:39  Name: Teleport.JPG  Size: 564kB   By:
kurt_aust

<http://gna.org/bugs/download.php?file_id=6250>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?14013>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to