URL:
  <http://gna.org/bugs/?14018>

                 Summary: Units disappear after "unit hitpoints=200" in Debug
Mode
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Sunday 07/26/2009 at 09:39 CEST
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: [email protected]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.7.1
        Operating System: WinXP SP3

    _______________________________________________________

Details:

In version 1.7.1 the units disappear after applying the cheat "unit
hitpoints=200" in Debug Mode. Left-clicking on the now invisible unit still
shows its range of movement (if it is allowed to make a move), and becomes
visible again if moved.



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Sunday 07/26/2009 at 09:39 CEST  Name: Wesnoth_1.7.1_Debug_mode_1.jpg 
Size: 493kB   By: None
Screenshots
<http://gna.org/bugs/download.php?file_id=6261>
-------------------------------------------------------
Date: Sunday 07/26/2009 at 09:39 CEST  Name: Wesnoth_1.7.1_Debug_mode_3.jpg 
Size: 494kB   By: None
Screenshots
<http://gna.org/bugs/download.php?file_id=6262>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?14018>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to