URL:
<http://gna.org/bugs/?14018>
Summary: Units disappear after "unit hitpoints=200" in Debug
Mode
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sunday 07/26/2009 at 09:39 CEST
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: None
Originator Email: [email protected]
Open/Closed: Open
Discussion Lock: Any
Release: 1.7.1
Operating System: WinXP SP3
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Details:
In version 1.7.1 the units disappear after applying the cheat "unit
hitpoints=200" in Debug Mode. Left-clicking on the now invisible unit still
shows its range of movement (if it is allowed to make a move), and becomes
visible again if moved.
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File Attachments:
-------------------------------------------------------
Date: Sunday 07/26/2009 at 09:39 CEST Name: Wesnoth_1.7.1_Debug_mode_1.jpg
Size: 493kB By: None
Screenshots
<http://gna.org/bugs/download.php?file_id=6261>
-------------------------------------------------------
Date: Sunday 07/26/2009 at 09:39 CEST Name: Wesnoth_1.7.1_Debug_mode_3.jpg
Size: 494kB By: None
Screenshots
<http://gna.org/bugs/download.php?file_id=6262>
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Reply to this item at:
<http://gna.org/bugs/?14018>
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