URL:
<http://gna.org/bugs/?14085>
Summary: oos through recalls in mp games
Project: Battle for Wesnoth
Submitted by: euschn
Submitted on: Friday 08/07/2009 at 11:57
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk
Operating System: kubuntu 9.04 64
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Details:
by recalling units in mp scenarios, you can get oos by doing the following:
move the mouse cursor over a hex that is _not_ a castle/valid recall tile,
then hit Alt+r (recall hotkey) to recall a unit. for the recalling player,
the unit will appear on a vacant castle tile as it should. Yet for all other
players, the recalled unit appears on the hex the mouse was over at the time
of recall.
note that this does not occur for recruits, these appear on a castle tile no
matter the mouse position.
you can try this out using the attachments:
(note: you will need to start an instance of wesnoth for each player, I
tested this with two instances on the same computer using the official trunk
server)
extract the archive (a 2-scenario mp campaign for testing purposes) and load
the savegame MPCS-2. have the first player recall a unit while having the
mouse over a grass hex between the camps, and watch the unit appear on
different places for each player.
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File Attachments:
-------------------------------------------------------
Date: Friday 08/07/2009 at 11:57 Name: MPCS-2 Size: 62kB By: euschn
<http://gna.org/bugs/download.php?file_id=6365>
-------------------------------------------------------
Date: Friday 08/07/2009 at 11:57 Name: MPC_Sandbox.tar.gz Size: 3kB By:
euschn
<http://gna.org/bugs/download.php?file_id=6366>
_______________________________________________________
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<http://gna.org/bugs/?14085>
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