URL:
  <http://gna.org/bugs/?14154>

                 Summary: Loading a saved game in middle of an attack
animation disables unit actions
                 Project: Battle for Wesnoth
            Submitted by: shadowmaster
            Submitted on: Wednesday 08/19/2009 at 09:26
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.7.3+svn r37944
        Operating System: Debian lenny

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Details:

As of 1.7.3+svn revision 37944, if an attack animation is being played and
the user invokes the load game dialog (both the old GUI dialog or the
experimental GUI2-based one) and loads another saved game before the
animation finishes, mouse-based unit actions such as attack or move won't
work at all until the game engine is restarted.

The 1.6 branch is not affected.





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