URL:
<http://gna.org/bugs/?14163>
Summary: [kill] to allow specifying the killing unit
Project: Battle for Wesnoth
Submitted by: elvish_pillager
Submitted on: Thursday 08/20/2009 at 21:59
Category: Feature Request
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.6
Operating System: Ubunutu GNU/Lin
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Details:
If a unit is killed by a [kill] with fire_event=yes and this triggers a die
event, it currently sets the x2, y2, and second_unit to refer to the unit
being killed. It would be useful to be able to override this - for instance,
if a [kill] represents one unit killing another by means not part of normal
Wesnoth mechanics.
This can allow more sensible interactions between eras and maps, which may
have separate events that can't take each other into account explicitly.
I'm imagining a syntax like this:
[kill]
<standard unit filter>
fire_event=yes
[killer]
<standard unit filter, takes the first matching unit>
[/killer]
[/kill]
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Reply to this item at:
<http://gna.org/bugs/?14163>
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