Update of bug #14047 (project wesnoth):
Status: Confirmed => Postponed
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Follow-up Comment #3:
This bug is hard to fix because of the messy coding of this scenario. I moved
the event that triggers the storyline clash inside the die event of Keratur.
This fix is not perfect since it doesn't prevent an unit to explore the room
where it triggers the event before Keratur dies.
I hope that this is an improvement over the current situation.
So I mark the bug to postponed until I discover a way to prober rewrite the
whole storyline coding.
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