URL:
<http://gna.org/bugs/?14202>
Summary: Undamaged poisoned units don't cure in villages
Project: Battle for Wesnoth
Submitted by: elvish_pillager
Submitted on: Thursday 08/27/2009 at 13:47
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.6
Operating System: Ubunutu GNU/Lin
_______________________________________________________
Details:
Normally, a unit has to be damaged to be poisoned. However, if WML sets a
unit's "poisoned" status while the unit is at full hitpoints, that unit will
not be able to cure its poison normally until its hitpoints are reduced (and
the poison still won't damage the unit as long as it sits next to a healer or
on a village.)
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?14202>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs