Update of bug #14172 (project wesnoth):

              Item Group:                Campaign => WML                    
                  Status:                    None => Confirmed              
             Assigned to:                 fendrin => None                   
        Operating System:                   MacOS => All                    

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Follow-up Comment #1:

This is the output produced by the crash:

wesnoth_1.6: src/actions.cpp:212: std::string recruit_unit(const gamemap&,
int, unit_map&, unit, map_location&, bool, bool, bool, bool, bool): Assertion
`!wml_triggered' failed.
Aborted

Can be reproduced by loading the attached savegame and watching the ai to
kill the last enemy leader.

(file #6534)
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Additional Item Attachment:

File name: LOW-Elves\'_Last_Stand_Turn_7.gz Size:54 KB


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Reply to this item at:

  <http://gna.org/bugs/?14172>

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