Update of bug #14172 (project wesnoth):
Item Group: Campaign => WML
Status: None => Confirmed
Assigned to: fendrin => None
Operating System: MacOS => All
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Follow-up Comment #1:
This is the output produced by the crash:
wesnoth_1.6: src/actions.cpp:212: std::string recruit_unit(const gamemap&,
int, unit_map&, unit, map_location&, bool, bool, bool, bool, bool): Assertion
`!wml_triggered' failed.
Aborted
Can be reproduced by loading the attached savegame and watching the ai to
kill the last enemy leader.
(file #6534)
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Additional Item Attachment:
File name: LOW-Elves\'_Last_Stand_Turn_7.gz Size:54 KB
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Reply to this item at:
<http://gna.org/bugs/?14172>
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