URL:
  <http://gna.org/bugs/?14227>

                 Summary: BfW crashes when unit is created in presense of
shroud
                 Project: Battle for Wesnoth
            Submitted by: beetlenaut
            Submitted on: Tuesday 09/01/2009 at 17:43
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.6.4
        Operating System: Linux

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Details:

This is an obscure one. It took me a long time to find a way to reproduce it
most of the time. I stripped down my campaign to about the minimum needed and
included it here.

To reproduce the crash, load up the Bug Test campaign. On the far right are
two goblins near wolves (which are just pictures). Move one of the goblins to
the wolf on 25,19. He is replaced by a wolf rider on the same hex. Move the
other goblin around on the grass until he is low on movement points. Use his
last movement point to capture the wolf on 26,19. He is replaced, then
Wesnoth crashes.

This seems to have something to do with the shroud. There is no crash when
you take out "shroud=yes".

The code that creates the wolf rider is on line 210 of 01_New_Leader.cfg if
that helps.



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File Attachments:


-------------------------------------------------------
Date: Tuesday 09/01/2009 at 17:43  Name: bugtest.zip  Size: 4kB   By:
beetlenaut

<http://gna.org/bugs/download.php?file_id=6549>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?14227>

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