URL:
<http://gna.org/bugs/?14360>
Summary: Moving units does not change their facing
Project: Battle for Wesnoth
Submitted by: shadowmaster
Submitted on: Wednesday 09/23/2009 at 15:15
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.7.4+svn r38335 and later
Operating System: all
_______________________________________________________
Details:
In Wesnoth 1.7.5+svn (38766), moving units does not change their facing,
although attacking other units will still change the attacker's facing.
This is caused by a change that was part of revision 38335 in 1.7.4+svn, in
particular the removal of the following line of code from unit_display.cpp,
in unit_display::move_unit():
++
u.set_facing(path[path.size()-2].get_relative_dir(path[path.size()-1]));
--
Check the complete diff for details:
http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=38335
Restoring this line fixes the bug, although I don't know if it was supposed
to be removed for other reasons in the first place.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?14360>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs