Update of bug #14362 (project wesnoth):

                  Status:                    None => Fixed                  
             Open/Closed:                    Open => Closed                 

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Follow-up Comment #2:

I just tested with trunk (r38901).  Game continues to second ternm, wall gets
blown away as expected.  This must have been fixed sometime in the last two
releases; marking it fixed and closing it.


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  <http://gna.org/bugs/?14362>

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