Update of bug #12713 (project wesnoth):
Status: None => Fixed
Assigned to: None => silene
Open/Closed: Open => Closed
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Follow-up Comment #1:
Objectives can be disabled by letting the engine believe they haven't
changed. For instance, by executing the following at the end of the "start"
event.
[lua]
code = << wesnoth.get_side(1).objectives_changed = false >>
[/lua]
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