Update of bug #12713 (project wesnoth):

                  Status:                    None => Fixed                  
             Assigned to:                    None => silene                 
             Open/Closed:                    Open => Closed                 

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Follow-up Comment #1:

Objectives can be disabled by letting the engine believe they haven't
changed. For instance, by executing the following at the end of the "start"
event.


[lua]
    code = << wesnoth.get_side(1).objectives_changed = false >>
[/lua]


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Reply to this item at:

  <http://gna.org/bugs/?12713>

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