URL:
<http://gna.org/bugs/?14538>
Summary: Delfador's Memoir - shroud not placed properly in
"Showdown in the northern swamp"
Project: Battle for Wesnoth
Submitted by: vaxquis
Submitted on: Friday 10/16/2009 at 21:43
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
Item Group: Campaign
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.7 branch (1.7.6)
Operating System: any
_______________________________________________________
Details:
in the event in turn 2, the shroud is not placed properly (i.e. it's not
placed at all)
instead of creating the correct shroud, the WML pauses the game for a long
while here (~20 sec on Intel dual core with 2GB RAM). savegame attached,
possibly reproducible. low priority, as the plot makes Delfador remove the
shroud shortly thereafter.
[event]
name=turn 2
[message]
speaker=Delfador
message= _ "I have prepared some holy water. Sprinkle it on your
impact weapon and smash those foul creatures into dust!"
[/message]
[message]
speaker=Iliah-Malal
message= _ "Powers of darkness, enshroud this field!"
[/message]
[place_shroud]
side=1
{EVERYWHERE}
[/place_shroud]
[/event]
though the markup for it looks correct at the first glance, one thing strikes
me: wasn't {EVERYWHERE} supposed for filters only? it looks so here:
# Everywhere on the map. For filters that would otherwise touch recall
lists.
#define EVERYWHERE
x,y=1-999,1-999 #enddef
possible solutions: use
x=1-44
y=1-33
instead of {EVERYWHERE} maybe?
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Friday 10/16/2009 at 21:43 Name: DM-Showdown_in_the_Nort..._Turn_1a.gz
Size: 67kB By: vaxquis
<http://gna.org/bugs/download.php?file_id=7013>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?14538>
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