Update of bug #14586 (project wesnoth):

                  Status:                    None => Ready For Test         

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Follow-up Comment #1:

Rendering traits on multiple lines was an unwanted side-effect of a
text-renderer's change. This also triggered glitch like this one. Old
behavior (only use one line) was restored in 1.7.7 and should fix this.

Now, there is indeed a space problem when the unit has more than 2 traits.
Ellipsis and tooltip help a little, but any change to a multi-line way need
more thinking+work and must wait after 1.8. The reasons are:
- Small resolution already lack vertical space, using more lines there may
hides some important weapon infos. In the future, more flexibility in the WML
theme engine may allow to control this problem.
- It mays confuse beginners. It is not clear if a line is a trait or an
ability etc. If traits can go on the next line, it could be mistaken as an
ability (esp. if the unit is already "special"). One solution would be to
better differentiate these infos, using headers, font/color, or separation
line. I started to do this for name/type/race and plan to continue, which may
help fixing this part.
- Having a variable number of lines for traits is not nice when comparing
units, because the following infos will shift. This is a bit related to
previous point (ability line of unit will be second trait line of another),
but also affect weapons etc. Personally, I dislike when the eye must parse
the info each time to localize stuff. Having all things at a fixed place
allow faster interface. Alternatively, if we start to move stuff, again color
or icon clues is needed to guide the eye.

Finally, note that it's a rare problem and usually only affect special unit
like leader, allowing tooltip and memory to mitigate it. But it would be much
worse if many random units had various 3 traits.

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