Update of bug #14076 (project wesnoth):
Summary: Improve attack-odds calculation for berserk units
=> Poor weapon selection when attacking berserk units
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Follow-up Comment #6:
I don't understand your reply. The attack prediction code already follows the
whole Markov chain. From a mathematical/statistical point of view, the
predictions are exact. The problem is really with the weapon selection:
although the engine knows that the unit will perform a suicide attack (again,
the prediction computations are correct!), it still selects the suicide
weapon. So reverting to the older title, since the odd computations are
already optimal.
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Reply to this item at:
<http://gna.org/bugs/?14076>
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