Update of bug #14789 (project wesnoth):
Item Group: None => None of the others
Status: None => Confirmed
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Follow-up Comment #2:
Nice, you uncovered two bugs at once.
The first one (or is it a feature?) is that WML menu commands are not
disabled during a WML sequence. So one can start a new command while some WML
(or another command) is already running. Fixing it would hide the bug.
The second one (and the real one) is that
play_controller::expand_wml_commands is not a good citizen: it happily
destroys WML variables whenever a user displays the context menu. In the case
of this report, it overwrites the variables used by the filter of [kill],
hence causing it to match new units as it progresses.
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