Follow-up Comment #1, bug #15013 (project wesnoth):

a bit more info: If there are some game turns in which the unit can't move
after creation (moves=0 & max_moves=0), it doesn't forget about the goto
settings, only in the turn after it has moved for the first time.
-anon

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?15013>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to