URL:
<http://gna.org/bugs/?15071>
Summary: Assertion failure in the gamestate inspector
Project: Battle for Wesnoth
Submitted by: espreon
Submitted on: Friday 01/08/2010 at 01:16
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: mordante
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.7.11+svn (40584)
Operating System: Windows XP
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Details:
In scenario naught of my campaign, The Silver Lands, inspecting a certain
variable (glyph_text) causes an assertion failure.
The variable contains the following:
_"Do you want to be healed?
This magic glyph will completely restore this unit's health, also unslowing
and removing poison from it, if applicable."+"
<small><span color='{PANGO_COLOR_GRAYED}'>"+_"Note: the glyph can do this
only once, and when done it will fade out."+"</span></small>"
Contents of PANGO_COLOR_GRAYED:
#808080
Details on the assertion failure:
File: src/gui/widgets/grid.cpp
Line: 519
Expression: false
Keep in mind that I use a Subversion checkout of trunk with the hidden
Windows trunk builds.
To obtain The Silver Lands:
Tarball of HEAD:
http://wesnoth-umc-dev.svn.sourceforge.net/viewvc/wesnoth-umc-dev/trunk/The_Silver_Lands.tar.gz?view=tar
Subversion checkout link:
http://wesnoth-umc-dev.svn.sf.net/svnroot/wesnoth-umc-dev/trunk/The_Silver_Lands
Steps to reproduce:
1. Start a new game of TSL
2. Activate debug mode and cl to scenario naught "RPG_Utils_Test"
3. Move a unit to 14,14; select either "Yes" or "No"
4. Open the gamestate inspector and click on "glyph_text"; an assertion
failure should occur
_______________________________________________________
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<http://gna.org/bugs/?15071>
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