URL:
  <http://gna.org/bugs/?15102>

                 Summary: Liberty/Unlawful Orders: old-style gold calculation
used at night
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Monday 01/11/2010 at 20:32 CET
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Campaign
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.7.11
        Operating System: Windows Vista

    _______________________________________________________

Details:

The old pre-1.6 gold award (80% of finishing gold OR the next scenario's
minimum) shows up in this scenario if you win at night. It isn't advertised
in the initial winning conditions, so it's probably just an oversight from
the 1.6 conversion.

I'm actually not perfectly certain it's night versus day that causes this,
but this scenario uses a complicated method of replacing enemy units
depending on the time of day and winning at night is the only way I've been
able to reproduce it. I've attached a replay that does show the 80% award for
further analysis.



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Monday 01/11/2010 at 20:32 CET  Name: Liberty-Unlawful_Orders_replay.gz
 Size: 12kB   By: None

<http://gna.org/bugs/download.php?file_id=7657>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?15102>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to