URL:
<http://gna.org/bugs/?15102>
Summary: Liberty/Unlawful Orders: old-style gold calculation
used at night
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Monday 01/11/2010 at 20:32 CET
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Campaign
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.7.11
Operating System: Windows Vista
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Details:
The old pre-1.6 gold award (80% of finishing gold OR the next scenario's
minimum) shows up in this scenario if you win at night. It isn't advertised
in the initial winning conditions, so it's probably just an oversight from
the 1.6 conversion.
I'm actually not perfectly certain it's night versus day that causes this,
but this scenario uses a complicated method of replacing enemy units
depending on the time of day and winning at night is the only way I've been
able to reproduce it. I've attached a replay that does show the 80% award for
further analysis.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Monday 01/11/2010 at 20:32 CET Name: Liberty-Unlawful_Orders_replay.gz
Size: 12kB By: None
<http://gna.org/bugs/download.php?file_id=7657>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?15102>
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