Follow-up Comment #2, bug #15146 (project wesnoth):
Better Backtrace:
#0 0x00007ffff47318d5 in *__GI_raise (sig=<value optimized out>) at
../nptl/sysdeps/unix/sysv/linux/raise.c:64
#1 0x00007ffff4735370 in *__GI_abort () at abort.c:92
#2 0x00007ffff472a921 in *__GI___assert_fail (assertion=0xce337b
"policy_.valid(i_, map_)", file=<value optimized out>, line=115,
function=0xce3920 "typename iter_types::pointer_type
unit_map::iterator_base<iter_policy, iter_types>::operator->() const [with
iter_policy = unit_map::unit_policy, iter_types =
unit_map::standard_iter_types]") at assert.c:81
#3 0x000000000048a612 in unit_map::iterator_base<unit_map::unit_policy,
unit_map::standard_iter_types>::operator-> (this=0x7fffffff92b0) at
src/unit_map.hpp:115
#4 0x00000000004cc8bd in wml_func_kill (event_info=..., cfg=...) at
src/game_events.cpp:2110
#5 0x00000000004e4d4c in game_events::static_action_handler::handle
(this=0x22ea530, event_info=..., cfg=...) at src/game_events.cpp:3582
#6 0x00000000004b5b80 in call_wml_action_handler (cmd=..., event_info=...,
cfg=...) at src/game_events.cpp:323
#7 0x00000000004dba08 in game_events::handle_event_command (cmd=...,
event_info=..., cfg=...) at src/game_events.cpp:3455
#8 0x00000000004db82a in game_events::handle_event_commands (event_info=...,
cfg=...) at src/game_events.cpp:3438
#9 0x00000000004d44cc in if_while_handler (is_if=true, event_info=...,
cfg=...) at src/game_events.cpp:2732
#10 0x00000000004d4640 in wml_func_if (event_info=..., cfg=...) at
src/game_events.cpp:2740
#11 0x00000000004e4d4c in game_events::static_action_handler::handle
(this=0x16f4a30, event_info=..., cfg=...) at src/game_events.cpp:3582
#12 0x00000000004b5b80 in call_wml_action_handler (cmd=..., event_info=...,
cfg=...) at src/game_events.cpp:323
#13 0x00000000004dba08 in game_events::handle_event_command (cmd=...,
event_info=..., cfg=...) at src/game_events.cpp:3455
#14 0x00000000004db82a in game_events::handle_event_commands (event_info=...,
cfg=...) at src/game_events.cpp:3438
#15 0x00000000004d44cc in if_while_handler (is_if=false, event_info=...,
cfg=...) at src/game_events.cpp:2732
#16 0x00000000004d46b2 in wml_func_while (event_info=..., cfg=...) at
src/game_events.cpp:2746
#17 0x00000000004e4d4c in game_events::static_action_handler::handle
(this=0x233f020, event_info=..., cfg=...) at src/game_events.cpp:3582
#18 0x00000000004b5b80 in call_wml_action_handler (cmd=..., event_info=...,
cfg=...) at src/game_events.cpp:323
#19 0x00000000004dba08 in game_events::handle_event_command (cmd=...,
event_info=..., cfg=...) at src/game_events.cpp:3455
#20 0x00000000004db82a in game_events::handle_event_commands (event_info=...,
cfg=...) at src/game_events.cpp:3438
#21 0x00000000004db770 in game_events::event_handler::handle_event
(this=0x302dcf8, event_info=...) at src/game_events.cpp:3425
#22 0x00000000004db36d in process_event (handler=..., ev=...) at
src/game_events.cpp:3395
#23 0x00000000004df406 in game_events::pump () at src/game_events.cpp:3773
#24 0x00000000004de940 in game_events::fire (event=..., loc1=..., loc2=...,
data=...) at src/game_events.cpp:3696
#25 0x0000000000987560 in play_controller::do_init_side (this=0x7fffffffba60,
team_index=0) at src/play_controller.cpp:511
#26 0x00000000009872ed in play_controller::init_side (this=0x7fffffffba60,
team_index=0, is_replay=false) at src/play_controller.cpp:493
#27 0x00000000005d2296 in playsingle_controller::play_turn
(this=0x7fffffffba60, save=true) at src/playsingle_controller.cpp:527
#28 0x00000000005d0e31 in playsingle_controller::play_scenario
(this=0x7fffffffba60, story=..., log=..., skip_replay=false) at
src/playsingle_controller.cpp:364
#29 0x00000000005c1537 in playsingle_scenario (game_config=...,
level=0x7fffffffdc18, disp=..., state_of_game=..., story=..., log=...,
skip_replay=false, end_level=...) at src/playcampaign.cpp:127
#30 0x00000000005c4edb in play_game (disp=..., gamestate=...,
game_config=..., log=..., io_type=IO_NONE, skip_replay=false) at
src/playcampaign.cpp:384
#31 0x0000000000422e4b in launch_game (this=0x7fffffffd9a0, reload=(anonymous
namespace)::game_controller::NO_RELOAD_DATA) at src/game.cpp:1556
#32 0x0000000000425f6c in do_gameloop (argc=1, argv=0x7fffffffe2d8) at
src/game.cpp:2121
#33 0x000000000042621c in main (argc=1, argv=0x7fffffffe2d8) at
src/game.cpp:2159
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