Update of bug #15204 (project wesnoth):

              Item Group:                    None =>  None of the others    

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Follow-up Comment #2:

Execution reaches game.cpp:610 where cache_.add_define("DEBUG_MODE") is
called, but it has no effect.  The cache_.add_define("EXPERIMENTAL") call a
few lines earlier doesn't work either (the "Teleport switch" label is never
created), so it's likely the cache_.add_define("MULTIPLAYER") call also
doesn't work.  Perhaps something is clearing the cache after this point?


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