URL:
<http://gna.org/bugs/?15344>
Summary: Missing transition from Ice to None hexs
Project: Battle for Wesnoth
Submitted by: zero_g
Submitted on: Friday 02/12/10 at 14:41
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.7.13 - 1.8b6
Operating System: Windows
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Details:
In the Map Editor, two adjacent hexs are correctly blended to show a
transition between graphics, except for Ice (Frozen) and a None (Empty)
ones.
You can easily reproduce this behaviour by launching the Editor, paint some
Nones (black hex), then choos Ice (light blue hex) and add some near the
black ones; you can notice the straight borders indicating the missing
transition... check out the attached screenshot
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File Attachments:
-------------------------------------------------------
Date: Friday 02/12/10 at 14:41 Name: screenshot.JPG Size: 841kB By:
zero_g
Bug reproduction
<http://gna.org/bugs/download.php?file_id=8058>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?15344>
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