URL:
  <http://gna.org/bugs/?15842>

                 Summary: Suggestions for refining the unit tree
                 Project: Battle for Wesnoth
            Submitted by: seahen
            Submitted on: Sunday 04/11/2010 at 11:22
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: Units
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk
        Operating System: all

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Details:

Looking at http://units.wesnoth.org/trunk/C/mainline.html, I see a few ways
it can be condensed without sacrificing anything.

First, the Elder Mage is listed as lv5, but compared to the lv4 Great Mage he
has fewer hit points, weaker and otherwise functionally-identical attacks, and
the same defenses (except less fire resistance). Seems to me like one more
quest-only unit than the game needs; I suggest that he be replaced with an
Arch Mage or Great Mage in all quests where he appears, and that the Great
Mage's fireball be cosmetically changed to a lightning bolt (no sense
throwing away the art and sound effects). NB: Since the Elder Mage does have
six movement points to the Great Mage's five, we may want to swap in the
Quick trait when doing the replacement.

Second, the Lich is a dead-end lv3 unit, while the Ancient Lich is a lv4 unit
that nothing promotes to. Given that the Mage has a four-level career ladder,
it makes sense to me to give the Dark Adept one as well; why not let the Lich
advance to an Ancient Lich? (We may want to rename it to Archlich or
something, to reflect its attainability over the course of a campaign.) I
suggest that the advancement take at least 200 XP, and we may want to cut his
magical attacks to 4 per round.

Third, all but one of the units under the "Wolves" header are actually
goblins that ride wolves. So why not move them under "Goblins" and the basic
Wolf under "Monsters"?

Finally, allowing the Water Serpent to advance to a Sea Serpent, and the
Tentacle of the Deep into a Water Serpent, would give the Monsters a
three-level advancement chain, which they currently lack, and make them less
of a jumble of unrelated units. To explain this flavour-wise, we can say the
Tentacles belong to ancient serpents, who are too old to crawl to the
surface. In their final stage of life, they reproduce asexually by enlarging
their tentacles, which eventually break off and grow heads and tails. Weird,
yes, but things with tentacles are supposed to be weird.




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