URL:
  <http://gna.org/bugs/?15925>

                 Summary: Fixing Terrain Type readout in the upper right
                 Project: Battle for Wesnoth
            Submitted by: eleazar
            Submitted on: Tuesday 04/20/2010 at 08:58
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.8.0
        Operating System: All

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Details:

I'm surprised this one hasn't been fixed yet. In the upper right corner
there's a readout that tells you what kind of terrain the mouse is over.
Unfortunately it gives you the name of the specific terrain variation first
and then if there's any room left, gives you the name of the basic terrain
type(s)-- what i called terrain archetypes, but i don't know if that stuck.
Terrain archetypes are the currently 16 basic types listed with each unit as
"terrain modifiers".

I'm proposing that the display in the upper right *only* list the terrain
archetype(s) of a given hex and skip the verbose name of the specific
terrain:

* The archetype(s) of a hex are more important to know than the label given
to a variation. Archetypes have gameplay effects. Variants are just
eye-candy.

* The terrain art is good, and the player isn't stupid. He can tell the
difference between pine trees and deciduous just by looking at them. The
terrain art is good enough that it is obvious what specifically most of the
things are supposed to be. At best telling the player that a hex is "summer
deciduous forest" is pointless.

* A lot of the specific variant names are duplicates and/or redundant anyway,
so for instance you have several "Village (Village, Hills)" All the player
needs is, "Village, Hills".

* At worst the player will get confused about which variants have different
defense values, or simply be unable to see the archetype(s)' name because it
is cut off.


The discussion thread:
http://www.wesnoth.org/forum/viewtopic.php?p=423067#p423067




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