Follow-up Comment #1, patch #1758 (project wesnoth):
btw I used this wml code for testing
[event]
name=start
[unit]
side=1
x=20
y=20
type=Test
[/unit]
[unit]
side=2
x=21
y=21
type=Test
[/unit]
[unit]
side=1
x=21
y=20
type=Cuttle Fish
hitpoints=1
[/unit]
[unit]
side=2
x=22
y=20
type=Cuttle Fish
hitpoints=1
[/unit]
[unit]
side=1
x=22
y=20
type=Troll
[/unit]
[unit]
side=2
x=23
y=20
type=Mage
[/unit]
[/event]
[event]
name=attack
first_time_only=no
{DEBUG_MSG "attack"}
[/event]
[event]
name=attack_end
first_time_only=no
{DEBUG_MSG "attack_end"}
{DEBUG_MSG $unit.id}
{DEBUG_MSG $second_unit.id}
[/event]
[unit_type]
id=Test
name=_ "Test"
race=mechanical
image="misc/blank-hex.png"
hitpoints=50
movement=4
level=0
alignment=neutral
advances_to=null
cost=1
ellipse="misc/blank"
usage=null
hide_help=yes
do_not_list=yes
description=_"This unit is for testing purposes."
[attack]
name=fist
description= _ ""
type=impact
range=melee
damage=9
number=0
[/attack]
[/unit_type]
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