URL:
  <http://gna.org/bugs/?16391>

                 Summary: crash when moving unit with wesnoth.put_unit on
occupied location
                 Project: Battle for Wesnoth
            Submitted by: anonymissimus
            Submitted on: Montag 09.08.2010 um 20:31
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk rev 45421
        Operating System: win xp

    _______________________________________________________

Details:

(unsurprisingly) this lua code crashes wesnoth (at the second put_unit):

        wesnoth.put_unit(1, 1, {type = "Troll Whelp", id = "one"})
        wesnoth.put_unit(1, 2, {type = "Troll Whelp", id = "two"})
        wesnoth.put_unit(10, 10, wesnoth.get_units({id = "one"})[1])
        dbms("here")
        wesnoth.put_unit(10, 10, wesnoth.get_units({id = "two"})[1])






    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?16391>

_______________________________________________
  Nachricht geschickt von/durch Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to