URL:
<http://gna.org/bugs/?16391>
Summary: crash when moving unit with wesnoth.put_unit on
occupied location
Project: Battle for Wesnoth
Submitted by: anonymissimus
Submitted on: Montag 09.08.2010 um 20:31
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk rev 45421
Operating System: win xp
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Details:
(unsurprisingly) this lua code crashes wesnoth (at the second put_unit):
wesnoth.put_unit(1, 1, {type = "Troll Whelp", id = "one"})
wesnoth.put_unit(1, 2, {type = "Troll Whelp", id = "two"})
wesnoth.put_unit(10, 10, wesnoth.get_units({id = "one"})[1])
dbms("here")
wesnoth.put_unit(10, 10, wesnoth.get_units({id = "two"})[1])
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Reply to this item at:
<http://gna.org/bugs/?16391>
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