URL:
<http://gna.org/bugs/?16498>
Summary: Hitpoints getting dropped to 0 on
unstore...sometimes
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Friday 08/20/10 at 13:13
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk r45895
Operating System: win xp
_______________________________________________________
Details:
The following event results in the unit's hitpoints ending up at 0, even
though they should simply be dropped to 75% of what they were:
[event]
name=moveto
first_time_only=no
[store_unit]
[filter]
x,y=$x1,$y1
[/filter]
kill=yes
variable=foobar
[/store_unit]
[set_variable]
name=foobar.hitpoints
multiply=0.75
round=ceil
[/set_variable]
# this reports the correct reduced hp amount
{DEBUG_MSG "unit should have $foobar.hitpoints hp"}
[unstore_unit]
variable=foobar
[/unstore_unit]
[store_unit]
[filter]
x,y=$x1,$y1
[/filter]
kill=no
variable=foobar2
[/store_unit]
# this message always reports 0 hp
{DEBUG_MSG "but unit actually has $foobar2.hitpoints hp"}
[/event]
However, if you change the [set_variable] to a simple value assignment, the
hitpoints end up getting whatever value you use:
[set_variable]
name=foobar.hitpoints
value=7
[/set_variable]
I have no idea how that can happen, because the first debug message indeed
reports the correct reduced hp amount, and foobar.hitpoints also ends up
having the correct value in the savefile. However, on unstore the hitpoints
either end up at 0 (foobar2.hitpoints also has the value of 0 in the
savefile). I've tried it by making the multiplier such that the resulting
value is exactly 25, and then by using value=25; doing the former results in
[unstore_unit] dropping the hitpoints to 0, but doing the latter works just
fine, even though the resulting values look identical in the debug message
and in the savefile.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?16498>
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