URL:
  <http://gna.org/patch/?1906>

                 Summary: tutorial changes, including typography
                 Project: Battle for Wesnoth
            Submitted by: simon_smith
            Submitted on: Tuesday 08/31/2010 at 00:57
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any

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Details:

This is probably FAO zookeeper rather than ivanovic. I will send a PM
shortly.

Changes to the tutorial files including:

apostrophes to sexed quotes

hyphen minuses to en dashes

use of new CAPTION macros to mark up text instead of <b> tags
CAPTIONS also introduced where not used before, e.g 'Welcome to Wesnoth!'

additional game terms, such as 'slows', 'heals', etc. marked up with <i>
tags

Fake Galdrad/Narrator forgery made more convincing by using <big>+CAPTION
macro rather than just <big>



BUT ALSO:



Dialog refinements, including splitting some more sentences into gendered
variants (e.g. 'Konrad / boy' and 'Li'Sar / young lady' rather than 'child'
for both.)

Better explanations of some game terms.

Coloured captions using new CAPTION MACRO ('Recruiting', 'Victory' etc.)

Suggested giving scenario 1 units a 'veteran' role to track them. More
reliable than going by XPs.

Consistent case for units; Fighter, Archer, Shaman, always upper case,
Quintain always lower. Quintain should be upper, too, strictly, since that is
the actual unit name, but it looks funny because the word 'quintain' is used
so many times.

Some rewordings to improve text flow or internal narrative logic.

Try it before applying, I'd say...




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File Attachments:


-------------------------------------------------------
Date: Tuesday 08/31/2010 at 00:57  Name: tutorial.diff  Size: 46kB   By:
simon_smith

<http://gna.org/patch/download.php?file_id=10115>

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