URL:
  <http://gna.org/bugs/?16729>

                 Summary: Height values on terrain to affect damage
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Sunday 09/19/2010 at 13:13 CEST
                Category: Feature Request
                Severity: 1 - Wish
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: [email protected]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.1
        Operating System: Windows 7

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Details:

I think it'd be cool - and rather realistic - for terrain to have height
values assigned to it, which affect damages in different ways; i.e an archer
on a mountain tile attacking a grass tile might have a slight boost in damage
since they have the higher ground, while an archer attacking from a bogged
swamp to a grass tile might have a slight handicap on their damage. Since
terrain only seems to affect defense generally (not including individual unit
terrain "preferences" we'll say), I think this would be an interesting
addition to the already-awesome system.




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