URL:
<http://gna.org/bugs/?16729>
Summary: Height values on terrain to affect damage
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sunday 09/19/2010 at 13:13 CEST
Category: Feature Request
Severity: 1 - Wish
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email: [email protected]
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.1
Operating System: Windows 7
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Details:
I think it'd be cool - and rather realistic - for terrain to have height
values assigned to it, which affect damages in different ways; i.e an archer
on a mountain tile attacking a grass tile might have a slight boost in damage
since they have the higher ground, while an archer attacking from a bogged
swamp to a grass tile might have a slight handicap on their damage. Since
terrain only seems to affect defense generally (not including individual unit
terrain "preferences" we'll say), I think this would be an interesting
addition to the already-awesome system.
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Reply to this item at:
<http://gna.org/bugs/?16729>
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