URL:
<http://gna.org/bugs/?16755>
Summary: [delay] before [animate_unit] breaks the animation
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Friday 09/24/10 at 16:03
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: boucman
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.1+svn
Operating System: win xp
_______________________________________________________
Details:
If a [delay] is used right before an [animate_unit], the animation will
either get skipped entirely or play in a glitchy manner. It seems that in the
beginning of the animation, a part of the animation roughly equal to the
duration of the [delay] gets skipped.
Easy to test:
[delay]
time=400
[/delay]
[animate_unit]
flag=attack
hits=hit
[primary_attack]
[/primary_attack]
[/animate_unit]
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?16755>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs