URL:
  <http://gna.org/bugs/?16820>

                 Summary: [end_turn] skips linger mode
                 Project: Battle for Wesnoth
            Submitted by: zookeeper
            Submitted on: Tuesday 10/05/10 at 08:22
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk
        Operating System: all

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Details:

When a player side's leader is [kill]ed with fire_event=yes, the scenario
doesn't end even though it would have if an enemy unit had killed it in
combat.

So, when [kill] is used with fire_event=yes, the game should check for
leader-based victory/defeat in exactly the same manner as it does when a unit
kills another in regular combat.


    [event]
        name=moveto

        [kill]
            side,canrecruit=1,yes
            fire_event=yes
        [/kill]
    [/event]





    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?16820>

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