URL:
<http://gna.org/bugs/?16820>
Summary: [end_turn] skips linger mode
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Tuesday 10/05/10 at 08:22
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk
Operating System: all
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Details:
When a player side's leader is [kill]ed with fire_event=yes, the scenario
doesn't end even though it would have if an enemy unit had killed it in
combat.
So, when [kill] is used with fire_event=yes, the game should check for
leader-based victory/defeat in exactly the same manner as it does when a unit
kills another in regular combat.
[event]
name=moveto
[kill]
side,canrecruit=1,yes
fire_event=yes
[/kill]
[/event]
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?16820>
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