URL:
  <http://gna.org/bugs/?16877>

                 Summary: Most units are stuck facing se, even after moving
                 Project: Battle for Wesnoth
            Submitted by: espreon
            Submitted on: Saturday 10/16/2010 at 23:10
                Category: Bug
                Severity: 4 - Important
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.1+svn (47069M)
        Operating System: Sabayon Linux

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Details:

Units that don't have defined standing animations for specific directions are
stuck facing se, even after moving. So, a Dark Sorcerer would be stuck facing
se, but a Ghost wouldn't. This bug also prevents facings (such as "facing="
in [side] and [unit] from working).




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  <http://gna.org/bugs/?16877>

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