URL:
<http://gna.org/bugs/?16877>
Summary: Most units are stuck facing se, even after moving
Project: Battle for Wesnoth
Submitted by: espreon
Submitted on: Saturday 10/16/2010 at 23:10
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.1+svn (47069M)
Operating System: Sabayon Linux
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Details:
Units that don't have defined standing animations for specific directions are
stuck facing se, even after moving. So, a Dark Sorcerer would be stuck facing
se, but a Ghost wouldn't. This bug also prevents facings (such as "facing="
in [side] and [unit] from working).
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?16877>
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