Follow-up Comment #3, bug #16223 (project wesnoth):
to fix the bug, it's necessary to :
1) define the beharior
(like 'just before movement and targeting, if our leader is on keep and
there's a nearby allied leader who can't reach an empty keep next turn but
can reach our keep, full_move our leader 1 hex away from our keep')
2a) code it in formula ai or lua ai
2b) OR code it in c++ (can copy+paste+edit old 1.8 code)
3) and the result as a candidate action to default ai.
I'll get to fixing it (and other open ai bugs) eventually, most likely before
next release.
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