URL:
<http://gna.org/bugs/?17087>
Summary: wesnoth.find_vacant_tile returns nil if target hex
impassable
Project: Battle for Wesnoth
Submitted by: anonymissimus
Submitted on: Montag 15.11.2010 um 16:22
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk
Operating System: win xp
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Details:
x, y = wesnoth.find_vacant_tile(x_dest, y_dest, unit)
x,y are nil if x_dest,y_dest is impassable for "unit".
Not sure whether it should be considered a bug; if no, there should be a
check before/when calling it in [move_unit].
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Reply to this item at:
<http://gna.org/bugs/?17087>
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