URL:
  <http://gna.org/bugs/?17087>

                 Summary: wesnoth.find_vacant_tile returns nil if target hex
impassable
                 Project: Battle for Wesnoth
            Submitted by: anonymissimus
            Submitted on: Montag 15.11.2010 um 16:22
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk
        Operating System: win xp

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Details:

x, y = wesnoth.find_vacant_tile(x_dest, y_dest, unit)
x,y are nil if x_dest,y_dest is impassable for "unit".
Not sure whether it should be considered a bug; if no, there should be a
check before/when calling it in [move_unit].




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Reply to this item at:

  <http://gna.org/bugs/?17087>

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