URL:
<http://gna.org/bugs/?17125>
Summary: SotBE: Desert of Death -- wrong character talking
Project: Battle for Wesnoth
Submitted by: wesnoth_user
Submitted on: Monday 11/22/2010 at 01:48
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Campaign
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.2
Operating System: Mac 10.5.8
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Details:
When I first encounter the humans in Son of the Black Eye's Desert of Death
the dialog seems to be screwed up. My troll named Luk Kurg was the first to
move within range of a human bandit (Vugwybryn.) This triggered a
conversation where Luk Kurg claimed to own the oasis and rejected the request
of the Orc Leader (Kapou'e) to use it. I think the human bandit should be the
one talking, and attach screen-grabs of the troll talking instead of him.
I attach a save-game. Just take the troll in advance of the party and move
him as far south-east as he can go to recreate the error. I also include a
beginning-of-scenario save.
My apologies if this was known, I couldn't find it in a search.
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File Attachments:
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Date: Monday 11/22/2010 at 01:48 Name:
SotBE-The_Desert_of_Death-Auto-Save8.gz Size: 45kB By: wesnoth_user
<http://gna.org/bugs/download.php?file_id=11339>
-------------------------------------------------------
Date: Monday 11/22/2010 at 01:48 Name: SotBE-The_Desert_of_Death.gz Size:
15kB By: wesnoth_user
<http://gna.org/bugs/download.php?file_id=11340>
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Date: Monday 11/22/2010 at 01:48 Name: desert of death1.jpg Size: 227kB
By: wesnoth_user
<http://gna.org/bugs/download.php?file_id=11341>
-------------------------------------------------------
Date: Monday 11/22/2010 at 01:48 Name: desert of death2.jpg Size: 195kB
By: wesnoth_user
<http://gna.org/bugs/download.php?file_id=11342>
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