URL:
<http://gna.org/bugs/?17472>
Summary: Make it less easy to misclick and miss an
event-triggered dialog
Project: Battle for Wesnoth
Submitted by: hagabaka
Submitted on: Thu 13 Jan 2011 01:47:40 AM GMT
Category: Feature Request
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.3
Operating System: Any
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Details:
When I move a unit triggering an event which shows a dialog, I often miss the
dialog and try to click on the next unit I wanted to move, thereby making the
dialog disappear before I can read it. I then have to reload the turn if I
want to see the dialog.
The main cause of this inconvenience is that I am used to moving/attacking
units one by one, and when a dialog suddenly shows up, I do not have enough
time to respond and not click as usual. So, one of the following suggestions
applied only to the *first* dialog in each sequence would be necessary to fix
the problem:
* Require clicking a "Close" button to close a dialog
* Require waiting for 1 second before the dialog can be closed with a click
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?17472>
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