URL:
  <http://gna.org/bugs/?17472>

                 Summary: Make it less easy to misclick and miss an
event-triggered dialog
                 Project: Battle for Wesnoth
            Submitted by: hagabaka
            Submitted on: Thu 13 Jan 2011 01:47:40 AM GMT
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.3
        Operating System: Any

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Details:

When I move a unit triggering an event which shows a dialog, I often miss the
dialog and try to click on the next unit I wanted to move, thereby making the
dialog disappear before I can read it. I then have to reload the turn if I
want to see the dialog.

The main cause of this inconvenience is that I am used to moving/attacking
units one by one, and when a dialog suddenly shows up, I do not have enough
time to respond and not click as usual. So, one of the following suggestions
applied only to the *first* dialog in each sequence would be necessary to fix
the problem:

* Require clicking a "Close" button to close a dialog
* Require waiting for 1 second before the dialog can be closed with a click




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?17472>

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